AI Insights · Timothy · January 2023
Top 5 Fidget Toys Games in Africa Q4 2022
In Q4 2022, the top 5 fidget toys games in Africa showed varied performance in downloads, revenue, and active users, with some apps experiencing notable growth.
In the fourth quarter of 2022, the top 5 fidget toys games on a unified platform in Africa exhibited diverse performance trends. Below is a detailed overview of their weekly downloads, revenue, and active users.
Slime it: Slime Game Simulator saw fluctuations in its weekly revenue, peaking at about $84 in the week of November 7. The app’s downloads were minimal, with notable weeks being October 3 and December 5, which saw 10 and 11 downloads respectively. Weekly active users gradually decreased throughout the quarter, starting from approximately 475 in late September to around 301 by the end of December.
Marble ASMR from Rollic Games experienced a varied revenue trend, peaking at $57 in early October and then stabilizing around $14-$38 towards the end of December. Downloads were significant, with a peak of 23.5K in mid-November and a dip to about 4K in mid-December. Active users also showed high engagement, peaking at approximately 38.6K in mid-November before settling at around 16.3K in the last week of December.
Pixel Demolish, another app from Rollic Games, had a peak revenue of $69 in mid-October, but this dropped significantly to $2 by the end of December. Downloads were highest in early October with about 24.9K and had a steady decline to around 3.8K by the end of the quarter. Active users followed a similar trend, starting from approximately 50.8K in early October and decreasing to around 27.8K by late December.
Automatoys showed a steady revenue increase, peaking at $60 in the last week of December. Downloads were modest, with a notable increase to 312 in the final week of December. The app’s active users decreased from around 2.8K in late September to about 1.3K by mid-December, with a slight rebound to 1.3K by the end of the year.
Antistress - Relaxing games by Moreno Maio had consistent revenue growth, peaking at $37 in mid-December and slightly dipping to $33 by the end of the month. Downloads showed a strong upward trend, peaking at approximately 79.4K in the last week of December. Active users increased steadily throughout the quarter, starting from around 403.7K in late September and reaching approximately 457.5K by the end of December.
These insights are based on data from Sensor Tower. For more detailed analysis and insights, visit Sensor Tower's platform.